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[GHOSTS OF CATHEDRAL]

degerardo99
(@degerardo99)
Posts: 355
Topic starter
 

Wanna see some real RPG soon? I mean real one implemented into iGaming! ??
- well, here is a very 1st hint!

GHOSTS OF CATHEDRAL
 
Posted : 15/07/2024 6:43 pm
(@Anonymous 18515)
Posts: 50
 

@degerardo99 can't wait to try it soon.. want to immediately see an adventure that provides something different..?

give me the final king to finish it hehehe I mean give me the maxwin hahaha
 
Posted : 15/07/2024 6:49 pm
degerardo99 reacted
degerardo99
(@degerardo99)
Posts: 355
Topic starter
 

Thanks mate ?? this is very early 1st hint. But what I have about to show - soon or in a bit, will be the way, its never been seen or even thought about, how it can mechanically works like a charm ???

 
Posted : 15/07/2024 7:43 pm
(@grapes)
Posts: 37
 

Will this just not be an illusion? Like the game will always determine how it will end it doesnnt matter how skilled you are?

 
Posted : 16/07/2024 6:30 pm
degerardo99
(@degerardo99)
Posts: 355
Topic starter
 

@grapes there will have to be pre-set some events, same as for any game, but players interaction will be on place of choices as well with items and events happening. ??

 
Posted : 16/07/2024 7:37 pm
Grapes reacted
(@benot)
Posts: 15
 

Design is looks like some avatar ux pops code slots. I hope success in your job

 
Posted : 17/07/2024 6:46 pm
degerardo99
(@degerardo99)
Posts: 355
Topic starter
 

@benot This was just a 1st pass WIP ?? But it will be totally different as you will see down the road. Visually with atmospheric lightnings, candle lights, glows, fx.. ??

GHOSTS OF CATHEDRAL2
 
Posted : 18/07/2024 11:49 am
(@benot)
Posts: 15
 

@degerardo99 sounds perfect man. I am very curious about how to make the backend of the slots. especially about rng working

 
Posted : 18/07/2024 3:42 pm
(@andre_jarr)
Posts: 23
 

Rng and entropy for rngs is so complicated topic. I think slot providers using hardware based rngs

 
Posted : 19/07/2024 5:38 pm
benot reacted
degerardo99
(@degerardo99)
Posts: 355
Topic starter
 

WIP of unexpected events ??

GHOSTS OF CATHEDRAL3
 
Posted : 22/07/2024 7:15 am
(@Anonymous 18515)
Posts: 50
 

@degerardo99 maybe in the bonus feature there are characters that we can choose...?

and in super Bonus there are special characters
 
Posted : 22/07/2024 12:46 pm
degerardo99 reacted
degerardo99
(@degerardo99)
Posts: 355
Topic starter
 

[Inventory]? Hell yes! Its a part of RPG games.

Again - this is wip. And this doesnt mean it will end up like that. Its more about discovery of ideas, connections to bring the whole new level of RPG into iGaming. maybe multiplayer mode?

Starting with three basics parts here (they can change, or be added more)

1.Featuess collected - not used, upgraded?

2.Game stats - every player loves stats, why not to implement it to your current game data? Spins played, bonuses played, RTP, hit frequency, bonus frequency, main features frequency, replays, with funn facts like km-run across environent, bosses kills.. etc. This could be very much fun for highlights, for entertainment, community exchange details and so on..

3. Enhancers - enhance your choices of different thinngs, frequencies, symbols, weapons, stamina.. etc. With extra small cost added to your bet/spin. Maybe 2 of them is the cap to be used/added?

*Im trying to not to make it overcomplicated, but rather simple and sexy! So it might again..change a bit ??

INVENTORY
 
Posted : 25/07/2024 7:53 am
degerardo99
(@degerardo99)
Posts: 355
Topic starter
 

Working on the environments and that comes with features all around it as one to one thing ??

GHOSTS OF CATHEDRAL4
 
Posted : 30/07/2024 4:52 pm
degerardo99
(@degerardo99)
Posts: 355
Topic starter
 

Entrance into cathedral from the main starting environment, which is hostile, dirty, big, full of things and features...?
Thats, where the game will have it's beauty to explore. All done in Unreal 5.4

CATHEDRAL ENTRANCE
 
Posted : 31/07/2024 4:18 pm