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DG ideas BIG BASS: STEAMPUNK MECHANICS

degerardo99
(@degerardo99)
Posts: 355
Topic starter
 

Having some ideas, well, plenty of them to the Big Bass series. And one little one came into my mind of...what about steampunk? And what about to have some one more feature on basegame? Well:
- FISH EATER symbol - eating the smaller value fishes and collect them with their multipliers all the way to the very last one in a row and it's paid as a instant price. If Max Win fish is on the way with other fishes, game stops on Max win cap reached.
What about bonus game and to add some cool steampunk additional enhanced cells on top? Now, from previous series random hooks and fishes? Now they might be landing in the doors of enhanced cells. Or a Fisherman - steampunk fisherman. If Hook collects Fisherman, or Fishermen up into door cell - Fisherman is not acting as x2, x3, x4...etc.?

Here is one quick visual mockup of it ??

big bass steampunk mechanics
 
Posted : 20/05/2024 5:08 pm